One of the things I like about Mastodon and Pixelfed and the rest of the Fediverse vs commercial social networks is that they don’t TRY TO GET MY ATTENTION every time I open the page or app and offer ALL THESE THINGS I SHOULD BE LOOKING AT that might be relevant to what it thinks my interests are, to make sure I stay online and don’t stay away again for sooooo long! (Even if it’s only been a few days.)

Seriously:

  • I opened Instagram for the first time in at least a month and I was bombarded with more ads and recommendations than photos from people I was actually following.
  • I opened an alt profile in Twitter yesterday to post something off the cuff, and all the trending topics, pushing new features, etc. were like walking onto the Las Vegas Strip when all you want is a sandwich.

Never mind the normal “You haven’t logged onto Twitter in a few hours, here’s all the stuff you missed, and look, people are posting new stuff while you’re catching up, you’d better keep scrolling! What, you switched to another app for five seconds? Here, I’ll scroll it for you!”

Compared to Mastodon just showing you the latest that you’re actually following. And if you want to fill in what you missed, that’s up to you.

(There’s also the posting culture. On Twitter, people are used to discussing DOOOOOM all the time, so even curating your timeline isn’t always enough if you want to follow people talking, I don’t know, astronomy or whatever, because they’re also talking doom. And the algorithm reinforces it at both ends in a vicious circle, encouraging doom-posting and encouraging doom-scrolling.)

Choice Complaints

None of these complaints is inherent to the structure or functionality of Twitter, Instagram, Facebook etc. They’re deliberate UI design choices to optimize for the company’s targets. A third party client could bypass it all (which of course is why they basically don’t allow those anymore).

Similarly, Mastodon and Pixelfed and so on could implement UI like this, but they don’t. The project goals aren’t engagement at all costs. And each instance can have its own goals.

Or someone could add an ATTENTION-GRABBING EXPERIENCE on top of the code and launch their own service. And those of us on other instances, running different software, wouldn’t be affected. Unless the site injected ads into the ActivityPub streams going out to people following its users, in which case I imagine a lot of instances would block them really quickly.

Or they could write an app that adds extra popups and keep-scrolling incentives to the phone experience!

I’m not sure many people would consider that an improvement.

Then again, people do use Yahoo mail. 🤷‍♂️

Expanded from Mastodon.

Two hot takes (so to speak):

Auto-updaters shouldn’t run when the system is really busy.

And installers that check to see the whether the same or newer version is “already installed” should either be really thorough about what they’re checking, or offer to do a repair install anyway.

Overheat!

I’d fired up a game of No Man’s Sky, which even after redoing the thermal paste and adding another case fan still pushes the limits of my system’s cooling, especially if I forget to wait for all the background processes to finish loading on Windows startup. I left a space station, landed on a planet, started mucking around with the structure I had found, and hit a waypoint pole to save again—

And the system shut down.

I turned it back on to get the fans running again and help cool off. Which worked. But when I logged in, I had a bunch of errors with Google Drive. Apparently its auto-update launched during my GPU-intensive game and overheated it enough to reach the shutdown threshold.

Fortunately, I’d just saved my game — or so I thought.

I spent about half an hour trying to fix Google Drive before I decided to just go back to the game for now.

No Man’s Sky picked up seamlessly…at the previous save. Maybe the write cache hadn’t been flushed yet or something. I’m glad I only lost about a minute of gameplay, though… I’ve got several hundred hours on this save file, and I’d hate for it to get lost or corrupted!

Anyway, back to Google Drive. I couldn’t reinstall it because I couldn’t uninstall it, and despite my efforts I couldn’t remove enough traces of it for the installer to be willing to run. You can read the whole reinstalling Drive saga on my troubleshooting site, along with the taskbar that lost its icons halfway through.

I eventually fixed it by copying the installed program files from another system and running the uninstaller manually. That resolved both the taskbar icons and the Drive installer being willing to run.

Then I dragged myself into bed.

Yeah, it was a fun Saturday night. 🙄

On Monday, the home laptop mysteriously started lagging on heavily-modded Minecraft worlds that it had been just fine with the day before. Katie tried all kinds of troubleshooting over the next few days: using different launchers, trying local and server-based games, disabling mods, reinstalling Sophos, rebooting the system repeatedly. Nothing helped.

Until she checked the system update panel. Sure, it had a notification dot, but it always has one because it wants us to update to Big Sur, and we’re not quite ready to upgrade the system from Catalina. So it wasn’t obvious that it hadn’t actually installed Monday’s macOS update despite multiple reboots and a checkbox to automatically install updates.

Not that you’d expect a missing update to be the cause of the problem, since the lag only just started happening. But still, worth a shot. Especially since it started around the time the update was released.

(Incidentally, 2.3 GB? It’s only been a few weeks since the previous update. Did Apple just give up on deltas a while back and start shipping the entire OS every time there’s a bug fix?)

She had to manually tell it to install, and then force-shutdown the machine, because it wouldn’t restart on its own. Then the update installed.

And the Minecraft lag mysteriously disappeared.

Which means one of two things happened. Either:

  • Just knowing that the update existed caused something to chew up or block resources.
  • The OS silently started to install the update and got stuck, leaving the system in a broken state without telling anyone.

Neither of those is what I’d call encouraging.

There’s got to be a better way to do this. Actually, I know there’s a better way to do this, because Minecraft already does it in Java Edition.

How to try out snapshots in Minecraft Java Edition:

  • Change the version in the launcher.

How to go back to the stable version:

  • Change the version in the launcher.

How to try out betas in Minecraft Windows 10 Edition:

  • Log in as someone who Microsoft knows is an adult, because Xbox Insider only allows 18 and up.
  • Sign up for Xbox Insider
  • Sign up for the Minecraft beta in Xbox Insider
  • Download updates on your Microsoft Store apps and hope it installs the beta.

How to go back to the stable version:

  • Leave the beta in Xbox Insider
  • Download updates on your Microsoft Store apps and hope it goes back to the other version.
  • Back up your saved games, which are buried deep in a hidden folder with cryptic names. Seriously, they’re in $homedir\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\
  • Uninstall Minecraft from every account on the computer, which will also erase all of your saved worlds, which is why you needed to back them up first. (oops.)
  • Reinstall Minecraft
  • Restore your saved games

There’s a known issue where leaving the beta doesn’t always work — especially if there are multiple accounts on the computer that have Minecraft installed. The only reliable fix so far is to uninstall every copy of Minecraft (Bedrock edition) on the computer, in every user’s account.

I’m just glad I found out that uninstalling the app deletes all your worlds before having to uninstall it on the kid’s login!

Oop Store

The Microsoft Store for Windows really feels a lot more fragile to me than either the standard run-an-installer paradigm or the Linux style package manager. I haven’t dug into its inner workings, but it seems like something that came out of the mobile and console ecosystems…and hasn’t been completely adapted to running on a general computer.

For example: Applications are only accessible for the user who installed them, like on Android. But sometimes it downloads the app all over again, and sometimes it doesn’t. It’s not even clear how much is stored system-wide vs. per-user.

As near as I can tell, the Microsoft Store will only download the application if it’s newer than a version that’s already on the computer. So if the beta is newer than the stable release, and the beta still exists somewhere on the computer (like in another user’s account), it’ll just use that one instead of re-downloading it.

Unsaved

But regardless of how it handles multiple installations on the same computer, it’s inexcusable that there is literally no way to reinstall a broken copy of the game and keep your potentially years of progress on a world without first digging into a hidden folder, then through seven levels of folders with generic or cryptic names just to find your saved games and manually copying your saved games before you uninstall and reinstall the game.

It shouldn’t delete your games (at least not without asking).

And it should keep them somewhere you can find more easily.