No, They Don’t Read
Wednesday, May 7th, 2008 Posted in Computers/Internet, Writing | No Comments »It’s clear that a lot of people don’t actually read web pages before they respond to them. They’ll do things like…
- Contact someone with a similar name, even when it’s clearly the wrong sort of organization — say, a student writing club and not the bookseller that’s been causing them problems.
- Ask a blogger for a job application for a company mentioned in the post.
- Ask unrelated tech support questions on a blog post because they used the wrong search terms for their problem.
- Ask for help creating Flash animations on a forum dedicated to the Flash super-hero, then get indignant when people have the gall to point out that they’re in the wrong place.
Now, usability guru Jakob Nielsen reports on a study showing just how much people don’t read. In the average visit, users only read 28% of your text if you’re lucky. You have to drop way down — to 111 words — just to count on visitors reading half of it.
Depressing, but it explains so much. And it suggests there’s a benefit to highlighting key phrases. If they’re only going to read ¼ of the text, you may as well make sure it includes the important stuff.
Apple UI Nitpicking
Thursday, November 1st, 2007 Posted in Annoyances, Apple | 7 Comments »I appreciate that Apple offers a single software updater for all its free Windows software. But one thing annoys me about it.
It opens a window, then opens a message box showing a progress meter as it checks for updates. Only one problem: It fills out the “New software is available” caption before it actually checks.

New software is available… oh, wait, no it isn’t.
This isn’t an issue on Mac OS X, because the progress meter is shown as a sheet, which drops down from the top of the main window and obscures the caption. But on Windows, that caption is visible from the moment the window appears, saying that you really do have something new available, raising your hopes that maybe, just maybe, Apple has finally gotten around to releasing that new version of Safari, or that security fix for the flaw you heard about a week ago, then dashing them to the ground.
Or, less dramatically, it’s jumping to conclusions, providing potentially false information.
And then, even if it turns out there isn’t anything new, the caption stays in place…leaving you with two contradictory statements as to whether any updates are really available.
Just can’t win
Sunday, July 30th, 2006 Posted in Tech | 3 Comments »This is a story on phone menus, though it applies to anything where the user interface can change. I phoned in a refill on a prescription this morning. The phone system lets you choose when you plan on picking it up, presumably so that the pharmacy can prioritize people who are coming in sooner. Generally, it asks you to enter the hour, then #, then 1 for AM or 2 for PM.
I wanted to swing by around noon, so I entered 12, then #, and then without listening for the option, I hit 2. I wanted to pick it up around 12:00 pm.
So I was surprised to hear, “We’re sorry, the pharmacy is not open at midnight.” I flashed back to elementary school, when I was out on the field trying to explain to my friends why noon was 12 PM and not 12 AM as they insisted. Had someone managed to get into a programming position, without clearing that up?
As I re-entered the time, I listened for the options. It turns out that they had anticipated just such confusion, as after I chose 12, the option was, “Please enter 1 for noon, or 2 for midnight.” That works great for people who are using the system for the first time, whether they know noon is PM or not. Unfortunately, for people who have been using it for years and (normally) don’t need to listen to the options, it switches the buttons around. It’s like those WinZip registration dialog boxes that would rearrange the buttons every time, so that you couldn’t just click through, you’d have to pay at least some attention to it.
Of course, then there’s the question of why it even gives you the option for midnight…
Building a Better Walk Signal
Tuesday, May 30th, 2006 Posted in General | No Comments »
I recently took a walk through some streets that have only recently opened to traffic. One of the things that struck me was that the buttons for triggering the walk/don’t walk signs had a new design. Instead of a tiny recessed button, or a larger rounded button, they had a ~2″ flat button with a raised arrow.
My first thought was, why the extra arrow? It’s pointing in the same direction as the sign. And it means you have to press the button carefully instead of just whacking it with your hand. The answer hit me later in the walk. I was leaning on the button with my hand when the light changed, I and felt the button vibrating. Of course! It was for blind pedestrians!
The raised arrow makes it easier to hit the right button, rather than just hope that the buttons have been placed in standard orientation. And vibrating the button makes it clear not only that it’s safe to cross, but in which direction it’s safe to cross. That’s one thing I could never figure out about the chirping walk signs in San Diego. It tells you the light’s changed, but if there’s any indication as to which light is green, I’ve never noticed it.
Leeches on the Web?
Monday, January 9th, 2006 Posted in Web Design | 1 Comment »Wow… Jakob Nielsen certainly woke up on the wrong side of the bed this morning. His latest Alertbox, Search Engines as Leeches on the Web, starts out:
Search engines extract too much of the Web’s value, leaving too little for the websites that actually create the content. Liberation from search dependency is a strategic imperative for both websites and software vendors.
Nice. Because, God knows, you wouldn’t want people to find your site, would you? He rambles on with a whole bunch of garbage about search engine advertising—wait, this is all about advertising? I thought this was supposed to be about searching!—and how, over time, it can take up more and more of your budget until it cancels out the gain you made on that new customer who got there through the ad.
There’s actually a useful bit at the end, though, in which he describes other ways to get people coming to your site—or rather, coming back to your site.
The real goal is to make users come back, and to have them come directly to your site instead of clicking on expensive ads. The ideas above are just a few ways to encourage repeat business. Further in-depth studies of user behaviors and customer needs should reveal many new ways of keeping users loyal.
Of course, no one has ever done that sort of study on how to keep people coming back to a store, or a brand name. Shyeah, right!
Uh, that’s a negative
Wednesday, November 9th, 2005 Posted in Politics, Signs of the Times, Tech | No Comments »The Los Angeles Times website had an interesting way of describing the results of yesterday’s state election:
It’s hard to believe that all eight propositions failed. Even the four Orange County measures failed. Every item on the ballot in our district was rejected!
On a related note, I still don’t like the voting machines we have in OC. The interface is cumbersome and the display is godawful slow. The controls consist of a dial, which moves the cursor, and a button, which selects the current item.
The display is so slow you can watch it redrawing the title and summary of a ballot item when it highlights it. First the rectangle turns blue, then it redraws the text, line by line, in white. It’s like watching print preview in Word Perfect 5.1 for DOS on a 386. You just don’t see that kind of performance on modern computers unless they’re massively bogged down.
As for trying to use the machine, it’s kind of like entering your name in the high score list on an arcade video game with only a trackball and a fire button. I’m sure they chose it for durability reasons—a touch screen would be much more usable, but much easier to break—and went with the low-powered processor to keep the costs down.
I actually liked the punchcards we had before. It was so much more satisfying to slam down that lever.
That Annoying Typing Bug
Wednesday, March 9th, 2005 Posted in Annoyances, Linux | No Comments »From the Gnome 2.10 release notes:
In the past, while typing something into one application when suddenly your instant messenger offered a chat request from your friend, your words would be typed into the chat window. Imagine if you were typing your password at the time. This should no longer happen in GNOME 2.10.
In addition, if an application takes a long time to start, your work will not be interrupted when it finally opens its window.
About time someone fixed this! The window focus-stealing problem has plagued just about every desktop out there. I think Windows is the first one I noticed that attempted a solution (blinking the taskbar button instead of switching to the dialog box). And since I often fire up several programs at once, it can get really annoying when I start typing my password into one, hoping I’ll finish before the other window appears and drops the last three letters into my web browser or something.
Unfortunately I’ll probably have to wait for Fedora Core 4 to really use it, unless I want to go even more bleeding-edge than I already am.
Web Clutter: An Object Lesson
Thursday, December 30th, 2004 Posted in Web Design | No Comments »Here’s a pair of excellent articles about how to avoid cluttering up your website so that people can actually see your content. The article is, however, hampered by appearing on a site that seems to violate every usability principle imaginable…. to the extent that the second one showed up on the Cruel Site of the Day [archive.org]. From the introduction:
We’ve all visited websites that made us wince. You know what I mean: full of distracting animation, flashing text, and enough other clutter that it reminds you of a Victorian home filled to bursting with knick knacks. Are you guilty of filling your website with useless junk? Christian Heilmann takes you down his checklist of website clutter. You just might find yourself considering a redesign.
Yeah, that sounds like a description of Dev Articles to me. I count no fewer than 8 ads on the first page, 6 of them animated. The text is buried in a morass of advertisements and navigation that make it extremely difficult to actually read the article.
It reminds me of a book called Fumblerules, which collected (or possibly originated) guidelines like “Always proofread carefully to make sure you don’t any words out,” or “Plan ahead” with the last few letters scrunched together to fit on the page. These were designed to make their points by deliberately breaking the rules to make them more memorable.
Well, there’s always the Daily Sucker.
Update: I checked out the author’s website, which demonstrates he has the sense of taste and aesthetics one would expect from his articles. It really is too bad DevArticles isn’t willing to take his advice.



