Tag Archives: mobile

GPS Navigation Convert (Sort of)

I’ve never been a fan of actually using GPS navigation. Sure, I’ve always thought it was insanely cool that it was possible, I just didn’t want to use it myself. For unfamiliar destinations I generally prefer researching a route first, and for familiar ones I generally prefer just relying on my local knowledge. But I’ve found something that I do like using it for: Traffic.

I recently started a new job, exchanging a fairly short commute for a ~40-mile trek across the Los Angeles freeway system. Under ideal conditions, it’s about 45 minutes. When the freeways are bogged down (i.e. when I’m actually going to be driving), it can take an hour and a half or more.

When I landed the job, I replaced my phone with a G2. It’s a heck of a lot faster than my old phone, plus it can handle newer software…like Google’s turn-by-turn navigation app for Android. After trying a couple of different routes the first few days, I tried it out…and discovered that it factors in live traffic data when calculating the remaining time.

The upshot: I can walk out the door, start up the app, and figure out which of three main routes will get me there fastest. (Well, least slowly, anyway.)

Of course, it’s not perfect. It’s based on traffic now, and over the course of a predicted hour-plus, the route could easily get more congested. That’s not even counting potential accidents. It does seem to update frequently, though, and knowing I’ve avoided a 100-minute drive in favor of 70 minutes really outweighs the annoyance of a mechanical voice telling me how to get to the freeway from home.

Adobe MAX EntrywayI do have to remember not to rely on it too heavily at the end of the trip, though. I left it on by mistake after selecting my route to the LA Convention Center for Adobe MAX this morning, and instead of turning it off, I let it direct me straight past the parking garage.

Oops.

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Mobile Web Layouts vs. the Viewport

A few years ago, I tried to give some of my most-used websites a nice, clean look on mobile browsers by adding a stylesheeet with the “handheld” type. Then the iPhone came out and ignored them, and everyone copied that behavior, making it useless.

Somewhere along the line, I revisited the same CSS techniques, but used the “max-width” media query to change the layout on smaller screens. This seemed even better in the long run, since screen size matters more than whether a device is a desktop computer or a handheld computer. (The iPad was nothing but a long-standing rumor in those days, but demonstrates this clearly.)

The raw screenshots (click to view) are slightly larger, but since mobile devices often have denser screens, if you’re reading this on a desktop, it’s probably about the same physical size.

That worked great on the iPhone, and on the G1, which I updated through Android 1.6. I stopped testing it after a while, and no one commented on it, so I figured it was still working. (Reminder to self: that’s always a mistake.)

Last week I got a G2, which came with Android 2.2. Last night I visited one of my websites, and was presented with this shrunken, unreadable mess…because Android doesn’t actually use the real screen size anymore. It pretends it has a bigger screen so that it can present a desktop-like view and then let the user zoom around. Mobile Firefox does the same thing.

<rant>Why is it that every time I find a clean technique to use the same markup on both desktop and mobile devices, some browser manufacturer decides to bypass it in favor of giving the user a clunky imitation desktop view instead of one optimized for their experience?</rant>

*ahem*

Anyway, it turns out it’s possible to fix this problem with the <meta viewport tag> as shown here:

<meta name="viewport" content="width=device-width">

So I can provide nice, clean small-screen layouts again…after I add extra markup to every single page that uses these stylesheets.

Problem solved!

Well, almost. It fixes the layout…but it also prevents the user from zooming out for quick scrolling, which can be awfully useful on a long page.

Screenshots of the Barry Allen Flash profile, taken using the Android SDK emulator with stock Donut and Froyo images.

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Links: Science as a Subway, App Pricing, Terraforming IRL & the Importance of Scott Pilgrim

Crispian Jago presents the history of science as a subway map (cool visualization).

The comic strip The Oatmeal tackles the irony of mobile app pricing. Or, in the worlds of “Weird Al” Yankovic: “I hate to waste a buck ninety-nine.”

A 19th-century terraforming experiment: Ascension Island’s artificial ecosystem, instigated by Charles Darwin.

Author Seanan McGuire explains why movies’ financial success matters to fans: Since Scott Pilgrim failed at the box office, similar movies aren’t going to be funded for quite a while. I’ve actually been meaning to write up something similar, but haven’t gotten around to it.

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Android Stops Syncing When Low on Space

A few months ago, my phone stopped syncing contacts and messages (including missed-call and voice mail notices!) after I installed a new app. Email and text messages flooded in the moment I uninstalled it. At the time, I figured it could be the app, or it could simply be that the phone doesn’t sync if it’s low on space.

Now I know: It’s the lack of space.

Last night I updated Gesture Search, which pushed the phone into low-space territory. I figured I’d deal with it later. This morning, I noticed that it wasn’t reporting new messages on Gmail. Reluctant to uninstall any more apps, I followed Katie’s suggestion of clearing out old text messages…and freed up 1.5 MB. (I figure it’s the pictures. They’d better be worth 1,000 words, because they take up a lot more disk space.) A few seconds later, the @ popped into the notification bar.

You’d think that 7+ MB would be plenty of room to download email and text messages, or tell the notification system to pop up a new icon. As near as I can tell, though, if the “Low on Space” icon is visible, Android won’t sync anything.

Next time, I’ll make a point of cleaning things up quickly.

With luck, this won’t be a problem with my next phone. (Yeah, I’m still on the G1.) Whether I go for a Samsung Vibrant, a G2, or something else, it should have more storage on the phone and the ability to install apps to the SD card.

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Links: Yen Droid Mobile Woot Quake!

I’ve always wondered how the name of Japan’s currency ended up meaning “craving” or desire in English. It turns out to be coincidence, probably from the Chinese yáhn or yin, “craving.” Word of the Day: yen.

TweetUp acquires Twidroid and changes its name to Twidroyd “to ensure minimal confusion with products from Lucas Films.” Fortunately no one will mistake Lucas Films for Lucasfilm

Last month, KTLA reported on a 3.3 earthquake in the Inland Empire. “Dozens of residents” in the region felt it. Dozens! Wow!

I have to agree with @rzazueta: Woot’s Amazon buyout report is an instant classic (via @boingboing)

Chart of the Day presents: What people are actually doing with their cellphones (aside from talking) based on a Pew survey on mobile internet use. (via @ThisIsTrue)

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Netbook, Phone or Tablet?

Comic-Con International is rapidly approaching, and you know what that means: it means I’m thinking about mobile computing again!

Right now, I’ve got a G1 Android-based phone, and Katie and I share a MacBook. The G1 is showing its age, and it would be nice to have a second computer to do things like manage photos with while traveling.

So. Options.

1. Upgrade the phone. I’d like to stick with T-Mobile, but unfortunately after being the first network to take a chance on Android, they kind of dropped the ball on high-end Android phones. It looks like they’ll be getting the Samsung Galaxy S as the Vibrant, which might solve that problem. (Downside: no camera flash, no physical keyboard, both of which are in the Galaxy S Pro — but I don’t know when or even whether it’ll show up on T-Mobile’s network!)

Also, this doesn’t solve the photo management problem…and if I get a touchscreen-only phone, it’ll really slow down typing until I get used to it.

That and the rumored launch date for the Vibrant is July 21: the day before Comic-Con! That’s not the best time to try to get used to a new device.

2. Get a tablet. As much as I love Apple’s laptops and think that tablet PCs are a great idea, I can’t get behind the iPad. I don’t like the walled-garden approach where Apple gets to choose what you’re allowed to install on your computer. As for other platforms, Windows and Android tablets don’t seem to be comparable just yet.

In short: not gonna happen this year.

3. Get a netbook. I keep coming back to this, don’t I? Last weekend I checked out the selection at Fry’s and Micro Center, and decided on several things:

  • Never, ever buy a netbook without trying out the keyboard first! I found one that was so bad that I’d rather type on my phone for an hour than this netbook.
  • Smaller is better (up to a point). There’s no point in getting a large netbook when I could get a more fully-functional small notebook.
  • A lot of netbooks have truly awful trackpads.
  • While I’d rather get one with Windows 7 than Windows XP, it’s not critical. (Vista, however, is right out. Not that I saw any Vista-based netbooks…)
  • I like the Splashtop instant-on mini-network OS. It’ll be sufficient for 90% of what I’d be doing with a netbook.
  • A big chunk of that other 10% would be photo management! Or at least pulling photos off the camera and uploading them. Managing stuff within Flickr should work.
  • Most netbooks are still above my personal “Oh, just buy it and get it over with” price point, which is $200. MicroCenter had two, one of which was the one with the horrible keyboard, and one of which had Windows XP, didn’t have SplashTop, and had a mediocre trackpad. I really had to think about whether it was worth it or not.

Even so, It’s going to be hard to justify a netbook and a newer phone, and if I have to pick one, it’s going to be the phone. At this rate, by the time I decide to go for it, a tablet may actually be more practical!

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DC Comics Goes Digital

DC Comics has launched a digital comics program, starting with the iPad/iPhone and the Playstation network.

And by launched, I mean launched. As in, you can download the app and buy comics right now.

I’m really looking forward to the day when they expand this to more platforms (desktop PCs, Android and Windows–based tablets, etc) and start reaching into their back catalog. I’ve griped about the lack of Golden Age Flash reprints before, and the Bronze Age is also virtually invisible in reprints (though at least with comics from the 1970s and 1980s, you can usually find the back-issues at a reasonable price).

I haven’t had time to read all the interviews, but I’ll definitely be reading them tonight:

With Jim Lee so heavily involved in this project, I can’t help but think of a moment at WonderCon this year. Saturday was the day of the iPad launch, and the Apple Store in San Francisco is just a few blocks from the convention center. Jim Lee was conspicuously missing from the DC Editorial panel. He showed up partway through the panel and stood in the Q&A line, where he planted a few questions…and then pulled out the brand-new iPad that he had stood in line for that morning!

Sadly, judging by ComiXology’s new releases, DC hasn’t brought Flash to the iPad just yet. But I’m sure it’s only a matter of time.

Update: Comics Alliance has another article I won’t have time to read just yet, on why this is a big deal.

Cross-posted at Speed Force

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G1 Sync & Texts Blocked? Check Your Apps!

Sometime last week I noticed that I hadn’t received some alerts sent by text message to my phone. I figured it was probably a transient problem with the email-to-SMS gateway and didn’t think much more of it. Then on Sunday I added a contact to my address book in Gmail, and it still hadn’t synced to my phone a half-hour later. Again, I figured it was just a hiccup.

Yesterday, some more email-to-SMS texts vanished into the ether. I figured something must be up with the gateway, so I changed the alerts so that they would also send to my Gmail account, figuring that if the text messages failed, I’d still get a notice.

They didn’t show up either.

That’s when I realized that nothing on the phone was actually syncing: Not Gmail, not the contacts, not the calendar…and it just wasn’t receiving text messages at all.

I tried turning sync off and back on, manually syncing, restarting the phone (both a hard reset cycling the power and a soft reset, sort of the Ctrl-Alt-Delete equivalent using the green, red and menu buttons together), even clearing all the local data for Gmail, Gmail storage, and Calendar storage.

Well, none of that worked. It marked all the apps for syncing, but wouldn’t actually start.

So it was time to backtrack: What had I changed recently?

Well, I’d updated several apps. Off the top of my head I could think of Twidroid Pro and the Weather Channel, but I couldn’t remember what else.

I’d also installed a new app, Layar, an augmented reality app which I’d seen in an ad for some other phone last week, but hadn’t actually gotten around to trying out. Adding it triggered a low space warning, but the phone still had 6.8 MB free, which ought to have been plenty.

Curiously enough, the last successful sync was right around the time that I installed Layar. Hmm…

Okay, what the heck. I uninstalled it. Within seconds, the phone bleeped and picked up the test messages I’d sent to Gmail. Within a minute, several text messages arrived, including my test from this morning and two alerts from last night.

Well, that was certainly suspicious.

So I installed it again, and this time actually opened the app to try it out (making it display the location of pizza places as seen from my desk), and sent myself a test message at Gmail. I can’t say I was surprised when the test message showed up on my desktop, but not on my phone, even when I manually refreshed my inbox in Gmail. Within a minute of uninstalling the app again, the message showed up.

So, no Layar for me. I don’t know if it doesn’t work with the G1, with Android 1.6, or with something else I have on the phone…or if it’s not Layar at all, and the phone just needs more space to sync.

The message is clear, though: If your phone stops syncing, or stops receiving text messages, look at what’s changed. There’s a good chance that the problem is related.

Update: It’s been about half an hour, and the voice mail notice just popped up…for a couple of messages I received on Sunday! It looks like the problem was blocking everything that used the standard sync/notify system on the phone. Twidroid was working, so I guess it must use its own system.

Update 2: I’ve confirmed that it’s just the low space, not the particular app, that causes the problem.

Posted in Computers/Internet, Troubleshooting | Tagged , , , | 1 Comment

G1 Will Get Android 2.1 After All

Android and Me is reporting that all Android phones in the U.S. will get Android 2.1 updates — even the G1 — but that they may be missing some features and some models will need to be wiped as part of the installation.

That makes sense, because it would allow developers to reassign some of the space set aside for over-the-air updates and use it for a larger system instead — and maybe more space for apps.

The possibility that the G1 was headed for obsolescence before my 2-year contract was up didn’t bother me much at first, but I’ve watched as even Google has released high-profile apps that required Android 2. Sure, I doubt the hardware can handle Google Earth, and Buzz turned out to be a dud, but they’re signs that Android 1.6 isn’t going to cut it for much longer.

If it does require a wipe and re-install, I can deal with that. A lot of the key data is either synced with the cloud or stored on the SD card. With luck, T-Mobile and HTC will build a decent backup and restore into the process and I won’t have to reinstall all my apps, bookmarks, etc.

Update August 2010: This is looking less and less likely as time goes on.

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Why Google Buzz Won’t Run on Your Android Phone (Yet)

I’ve been hoping to try out Google Buzz, but it hasn’t hit my Gmail account yet and it won’t run on my phone*…even though it’s a web app. Comments at Android and Me and at Mashable show that I’m not alone.

It turns out that Buzz uses HTML5 features (specifically appcache, database and location) to store local data and to detect your physical location…and those capabilities were added in Android 2.0.

The support thread mentions that they are “working on another version that will make Buzz for mobile accessible on older Android OS versions (and some other smartphones as well).” The browser in Android 1.6 and below supports similar capabilities through Gears, so they may be planning a Gears-based workaround.

This would be a lot less of an issue if it weren’t for the fact that most of the Android phones out there still run 1.6 or even Android 1.5. IIRC only the Droid and Nexus One have officially been updated to 2.0 so far**, so unless you have one of those two models, you’re more likely to get Buzz to run on an iPhone than Android.

Funny, that.

*I’ve got a G1. It can only access Buzz through the updated Maps app, which brought up a bunch of people in nearby office parks posting things like “Testing Buzz” and “WTF is Google Buzz?”

**A few other phones have had updates announced, but I don’t think any have actually shipped yet. I could be wrong.

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